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Region Nature

The Viridian Labyrinth is considered the pulsing, verdant center of what remains of the Gladekeeper's ambitious campaign to blanket the world in life abundant. From the dark sweated jungles, shamanistic clans weave the wildlife around them into formidable tree villages and hideaways, content enough to cling to the waning growth of the world through roots and streams.

Region Information[]

The verdant northeastern jungle, nourished by the Gladekeeper and her seeds.

Zone Element: Nature

Reigning God: The Gladekeeper

Native Breed: Wildclaws

Native Beastclans: Centaurs, Serthis, Talonok

Subregions[]

Everbloom Gardens[]

Everbloom Gardens

The lush, tropical growth of Everbloom Gardens entices the senses: beautiful tri-colored hummingbirds flit between blossoms, weaving a nectar-rich symphony in the brilliant flowers that blanket the forest floor and perfume the humid breeze. Succulent, low-hanging fruits grow ripe in trees on rivulets fed from deep pools of crystal-clear water. Fledgling dragons can begin their journey in the relative safety of the low-growing flora.

Wild Sanctum[]

Wild Sanctum

An ancient magical apparatus built to monitor the ley energies flowing throughout the Viridian Labyrinth. The Wild Sanctum provides invaluable analysis on the strength of latent nature magic and relays it directly to the Oculus of the Eleven, where it is monitored and researched by skilled magisters and scholars.

The Gladeveins[]

Gladeveins

The Gladeveins contain a tiered structure of aqueducts and waterfalls running through fallen and hewn logs, a testament to the ingenuity of the woodland denizens. Water floods in controlled deluges, soaking the soil, washing clean the environment, and providing continual, refreshing sustenance for the tall timber forming the natural outer walls of the Viridian Labyrinth within.

Worldedge Wetlands[]

Worldedge Wetlands

A wetlands ecosystem sprawls out in the shade of the mighty Behemoth, creating homes for thick mangroves and abundant seagrass. Eclipsed by the towering jungle above, this calm stretch of verdant shoals boasts a reclusive but proud community of clans that are happy to hide away from the rest of the world.

Shrieking Wilds[]

Shrieking Wilds

The dense, jungle overgrowth of the Shrieking Wilds cloaks the land in darkness even during the day, creating a haven for the nocturnal beasts leaping between boughs and swinging from thick, ropy vines. Ancient mossy trees, wrapt and bent around twisting footpaths, forever quake with activity above, and the air is astir with the bellows of hidden creatures.

Pox Consulate[]

Pox Consulate

Once the base of operations for ambassadors from the Scarred Wasteland, this unsightly embassy is slowly being erased from the landscape. Since the fallout from the broken armistice between the two flights, flora has begun to reclaim the area. Unkempt growth contributes to the feeling of shame, seemingly covering every visible square footage of the dilapidated structure with fronds, petals, and branches. The last plague diplomat to grace its chambers has since vanished.

The Behemoth[]

Behemoth

An enormous tree at the heart of the maze. Some say that the Gladekeeper herself lives within its great trunk, while others believe that the tree itself is grown into her mighty flank. So colossally does it rise, that it is visible from nearly every horizon in the world, a reminder of the power of unbridled life.

Gladebough Village[]

Gladebough Village

In simpler times, the Behemoth was unmarred by the marks of modern dragon civilization, treated solely as a monumental relic watching over the land. Most recently, the lingering tension of open conflict has pushed nature clans up into its colossal branches where they can act as lookouts for their cousins below. A bustling web of hanging bridges and lofty huts decorate the tree's limbs. The Behemoth doesn't seem to object to the weight and activity of the life now traversing its length.

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