Nocturne Dragons originate from deep within the Tangled Wood, where they are dormant for most of the year. They emerge for two weeks around the shortest day of winter to claim new territory and found new clans.
These bat-like dragons are stout and make use of an impressive wingspan to wrap themselves during the day, incubating their bodies. They are equipped with spines and horns that act as armor against the sharp thorns that cover plantlife in the Shadowbinder's domain. Although it is possible for nocturne dragons to be active year-round in clans where they feel comfortable, the majority of unbound colonies remain staunchly hidden away and only surface to breed during the weeks following the Winter Solstice.
Nocturnes are a species that adapts and mimics dragons they are in close proximity with; a Nocturne who accompanies a Guardian may adopt a temporary Charge of their own, while a Nocturne pestered by a Spiral may become energetic and easily distracted. This mimicry does not extend exclusively to species characteristics, but to the individual personalities of their clanmates.
It is theorized that this behavior was once a tactic to ingratiate themselves among foreign clans, but over time has become an instinctive urge that delights and annoys those who come into contact with the species. Most individuals of this curious species loathe solitude. Nocturnes who remain among their own kind frequently generate feedback loops, in which their personalities and behaviors are passed from one individual to the next in a lengthy, communal game of copycat.
If given the chance to design their clan's lair, a nocturne will feel most secure by creating a hidden structure, constructed to camouflage with its surroundings. These are dwellings on the inside, but artful masterpieces indistinguishable from the environment on the outside. It is nearly impossible to visit a nocturne lair uninvited.
Nocturnes excel at subterfuge; they may falsify nearly-perfect battle orders, and are able to mimic the voices of their opponents.
However, they do not excel at is physical confrontations. It is difficult to overcome the urge to copy one's opponent. Bolt is exchanged for bolt, strike for strike, and tactics are frequently ignored or forgotten. Opponents of a Nocturne may use this to their advantage to encourage their foe into doing something rather stupid.
Starting stats for nocturnes at level 1 are:
Their starting attacks are Scratch and Shred, but can be altered using Battle Stones.
Skins & Accents
A list of available nocturne skins and accents can be found on the wiki. Remember that these do not include every single skin/accent on site, only the official ones that can be found during holidays, drop in the coliseum, or are for sale in the marketplace.
- Nocturnes were the second limited breed on the site
- This breed was known about long before their release (since before Coatls were released) and was greatly awaited by most older players
- Like Coatls, Nocturnes have forked tongues
- While Nocturnes possess advanced vocal cords, they are unable to use echolocation
- Nocturnes were first released with the introduction of the Night of the Nocturne event on December 21st, 2014
- They returned for the second Night of the Nocturne on December 19th, 2015
- They returned for the third Night of the Nocturne on December 18th, 2016
- ↑ http://www1.flightrising.com/forums/frd/1327998/561#post_21992728
- ↑ http://www1.flightrising.com/forums/frd/1327998/734#post_25201499
- ↑ http://www1.flightrising.com/forums/ann/1283770
- ↑ http://www1.flightrising.com/forums/ann/1680553
- ↑ http://www1.flightrising.com/forums/ann/2066008
|Plentiful||Fae • Guardian • Tundra • Mirror|
|Common||Pearlcatcher • Ridgeback • Snapper • Spiral|
|Uncommon||Skydancer • Bogsneak|
|Limited||Imperial • Nocturne|
|Rare||Wildclaw • Coatl|
|Non-Ownable Breeds||Courier Dragons • Emperors • Swiftwings|