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"Under our care, the land will thrive." [1]

The Gladekeeper is one of The Eleven, and reigns over The Viridian Labyrinth and the Nature Flight.

DescriptionEdit

The Gladekeeper is mostly covered in bright green leaves. Trees and branches sprout from her body bearing lush leaves of their own, except on the antler-like branches atop her head. Vines hang down from her chin, giving the appearance of a beard. The skin that does show on her body is brown, like soil, and some green can be seen where the leaves end near her back half. Her back legs end in roots rather than toes.

She is among the youngest of the gods (9th in terms of when she appeared in the lore) older only than the Arcanist and possibly slightly older than the Plaguebringer. The Gladekeeper's exact personality is unknown, as in the lore she only fought with her sister, and did not interact with the other gods. She desires to revitalize the land and spread growth and life throughout it.

AboutEdit

A Dance of Life and DeathEdit

ThirdAge Plague and Nature

The Gladekeeper was born into the Third Age along with her sister, the Plaguebringer. The apocalypse caused by the previous civilization had destroyed much of the world. However, concentrated energies rained across the shattered landscape, seeping into the charred remains of life and industry.

Arcane particles sank deep into the crust, enriching the roots of trees and plants that had been sapped of their life during the blast. Currents of energy coursed up trunks and into the cells of branches. Reactions sparked beneath the surface sending waves of magic through stalks of grass, clusters of bushes, and monumental redwoods. Ethereal flowers erupted from cracks and crevices, and each green cluster grew larger and more robustly than the last. Nature had capitalized on the fallout, taking control of the energies to repair itself.

The rampant regrowth began to take on the guise of a colossal figure. Tree branches and leaves strained and twisted together into four thick, bark-covered stumps. A leafy canopy connected the four towers, until the burgeoning garden had materialized into a distinguishable silhouette. There was no mistaking what had been created: a wyrm of boundless potential, birthed from the leaves and the grass and the moss. The Gladekeeper had grown out of the ashes.

It did not take long for the sisters to encounter each other. While the land healed and fell ill all around them, the deities of nature and plague embroiled themselves in vicious, unending combat. Thick roots and brambles wrapped themselves around the Plaguebringer’s legs and arms, chaining her to the earth, only to wither and melt away at her defiling touch. Contagion reached and groped at the Gladekeeper’s every move, but she countered with razor-sharp torrents of bladed leaves and piercing branches. The land took on the hues of red and green as the two sparred and tumbled eternally. Hilltops and cliffs were torn asunder, replaced with lush tropical gardens or seething, stinking, bone piles. Chaos seemed the only constant.

The Release of the ShadeEdit

As the Arcanist unknowingly attracted the attention of the Shade, the sisters were still fighting. A harrowing moan rocked the realm. Startled, the Gladekeeper relaxed her jaw, releasing the Plaguebringer's neck. The defiling wyrm tumbled down a ravine, scrambling to right herself. Poised to lunge back into the fray, she froze in her tracks when another deafening groan shuddered over the canyon. The two sisters were silenced as they both raised their heads and witnessed the bleak canopy spreading out above them.

In the far distance, a beacon of radiating pink light pulsed in the clouds, illuminating the mighty Pillar on the horizon. Crackling bolts of thunder surrounded its summit, and each passing moment resulted in more disappearing stars. It was as if a mighty being was blowing out a billion candles.

Terrified at what this could mean, the adversaries fled in opposite directions, determined to preserve themselves.[2] After the Pillar shattered, the Gladekeeper watched the older gods awake from their long slumber.

A New AgeEdit

The Gladekeeper claimed the Viridian Labyrinth as the home for her and her children. In the heart of Nature's lands lies the Behemoth. Some say that the Gladekeeper herself lives within its great trunk, while others believe that the tree itself is grown into her mighty flank. So colossally does it rise, that it is visible from nearly every horizon in the world, a reminder of the power of unbridled life.[3]

TriviaEdit

  • At one point the deities were going to have 'actual' names rather than the element-adjective names most have now. The Gladekeeper's is theorized to have been Amogayvhi.[4]

ReferencesEdit

  1. http://flightrising.com/main.php?p=mb&board=gde&id=1154710
  2. http://flightrising.com/main.php?p=wiki&article=12
  3. http://flightrising.com/main.php?p=explore&map=10
  4. http://www1.flightrising.com/forums/frd/1215877/1


The Eleven
Arcane Rune The Arcanist Earth Rune The Earthshaker Fire Rune The Flamecaller Ice Rune The Icewarden

Light Rune The Lightweaver Lightning Rune The Stormcatcher Nature Rune The Gladekeeper

Plague Rune The Plaguebringer Shadow Rune The Shadowbinder Water Rune The Tidelord Wind Rune The Windsinger

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