Flight Rising Wiki
Register
Advertisement
Coli props

The Icon coliseum Coliseum is an area in which your dragons can face off against a variety of colorful, dangerous monsters for loot and experience.

Details[]

Cantfightcomparison

Note the color difference. On the left are two dragons that can't fight and on the right is when their energy is replenished.

Within the Coliseum, you can organize a party of up to three dragons, equip them with abilities (known as Battle Stones), allocate their stats, and pick stages to fight within. Each stage has a recommended level range and is chock full of unique adversaries. Dragons who are defeated in battle appear collapsed on the ground in greyscale—if all dragons on a team are defeated, they will lose 5 energy points each and start the next battle without the resources they've built up; dragons cannot be permanently harmed by battling in the Coliseum. If a dragon is lacking enough energy to fight, their image in Organize Party is colored red.

Click here to see a list of player-designed "builds" for allocating stats for different venues.

Party Restrictions[]

Coliseum parties must contain 1 to 3 dragons. In order to be in a party a dragon must:

  • be an adult
  • be named, and
  • have sufficient energy.

Nesting dragons can be in Coliseum parties.

Defeated Dragon Images[]

Upon defeat, each dragon breed has their own generic "fainted" art.

Areas to Battle[]

When starting a Monster Battle, there are several areas to battle in (commonly referred to as venues):

Venue Level Monsters encountered most often
Training Fields 1-3 Neutral (18%)
Woodland Path 4-6 Neutral (22%), Nature (20%)
Scorched Forest 7-8 Neutral (32%), Fire (31%)
Sandswept Delta 9 Shadow (27%), Light (24%)
Silk-Strewn Wreckage 10 Neutral (15%), Light (15%)
Blooming Grove 11 Nature (26%)
Forgotten Cave 12 Neutral (31%), Earth (27%)
Bamboo Falls 13 Neutral (28%), Wind (25%), Water (23%)
Thunderhead Savanna 14 Neutral (28%), Lightning (21%)
Redrock Cove 15 Water (46%), Neutral (35%)
Waterway 16 Light (22%), Water (21%), Neutral (21%)
Arena 17 Neutral (28%), Light (26%)
Volcanic Vents 18 Fire (34%), Neutral (25%)
Rainsong Jungle 19 Nature (38%), Neutral (30%), Earth (25%)
Boreal Wood 20 Ice (25%), Neutral (21%)
Crystal Pools 21 Neutral (40%), Arcane (35%)
Harpy's Roost 22 Wind (41%), Neutral (39%)
Ghostlight Ruins 23 Neutral (39%), Shadow (31%)
Mire 24 Plague (29%), Neutral (29%)
Kelp Beds 25 Water (42%), Shadow (26%), Neutral (26%)
Golem Workshop 25 Lightning (27%), Neutral (26%)
Forbidden Portal 25 Arcane (15%), Neutral (15%)

Levels and Experience[]

Dragons gain experience for each battle in a reasonably challenging venue, up to level 25. For every level, a dragon gains 30 additional health points.[1] New levels are gained when sufficient experience has been accumulated. Ability to earn experience is determined by the highest leveled dragon on the team. As such, the player cannot sit in the Training Fields to level their dragons all the way up to 25. They must battle in increasingly harder venues to keep leveling up.

Venues of a higher level than any dragon on the team will always give experience. Venues up to 5 levels under the level of the highest leveled dragon are eligible to give the team experience. For example, a team that includes a level 25 dragon can only earn experience in the Boreal Wood venue (level 20) or higher. The Mire (level 24) is a popular venue to level dragons used for exalting with one level 25 'trainer' dragon that does all the fighting. Fainted/knocked out dragons still gain experience as long as at least one dragon in the team stays active to win the battle.

Level Experience
needed
Difference Level Experience
needed
Difference
1 0 0 14 216,227 45,676
2 245 245 15 270,388 54,161
3 886 641 16 331,269 60,881
4 2,287 1,401 17 403,235 71,966
5 6,314 4,027 18 484,854 81,619
6 11,859 5,545 19 577,289 92,435
7 20,239 8,380 20 681,852 104,563
8 32,120 11,881 21 793,539 111,687
9 48,129 16,009 22 921,048 127,509
10 69,655 21,526 23 1,057,258 136,210
11 97,331 27,676 24 1,204,710 147,452
12 131,595 34,264 25 1,363,652 158,942
13 170,551 38,956

Victory Chain[]

Filled victory chain

A fully filled Victory Chain

Upon winning a battle, the team's Victory Chain is activated. The Chain is divided into four sections and each consecutive won battle will fill the bar a slot. As the bar is filled, all dragons on the team earn increased bonus experience for winning a battle. First battle is 5%, second battle is 10%, third is 15%, and last tier is 20%. Once fully filled, the team will keep earning 20% bonus experience for each battle until they lose and the Chain is reset.

Similar to general experience gained, the Victory Chain is tied to the highest leveled dragon in the team. However, the Victory Chain will not activate unless the venue's level is at or higher than the highest leveled dragon. (Ex: A team with a level 25 dragon and two level 6 dragons will only activate their Victory Chain in either the Kelp Beds, Golem Workshop, or Forbidden Portal, all being level 25 venues.)

Stats[]

Every dragon (and monster) has seven stats. Each stat point added increases the following:

  • Strength (STR) - increases physical attack damage
  • Agility (AGI) - increases critical hit chance and dodge chance
  • Vitality (VIT) - increases maximum health, each point adds 20 health points
  • Quickness (QCK) - increases how frequently the dragon has turns
  • Intelligence (INT) - increases magical attack damage and healing amount through magical abilities
  • Defense (DEF) - increases defense against physical attacks
  • Mind (MND) - increases defense against magical attacks

Each battle stone has its own mathematical equation based on a dragon's stats to determine how much damage is dealt when used. When a critical hit is struck it deals twice the normal damage. The minimum amount of damage for a normal attack is 1, and the minimum critical hit amount is 2.[2]

Battle Items[]

Battle items can be used during battle. Most are usually abilities or attacks that are equipped to your dragons before battle. Non-attack items include potions that heal your dragons or that remove negative status effects.

Battle Stones[]

Battle Stones are used to increase the stats of your dragons or add new attacks and abilities. Some require the dragon to be at a certain level before that stone can be equipped, others are elemental and can only be used by dragons of a certain element.

Monsters[]

Different monsters will fight you, and they vary between areas in the Coliseum. The enemies you fight have unique items that drop from them, and some of them may even join you as familiars after the battle.

Each monster has a different elemental alignment and skill set depending on the venue they are found in. Some venues are more heavily populated by monsters of a certain element, e.g. the Boreal Wood has more Ice-aligned monsters than any other venue.

See also: A list of monsters found in each venue.

Boss Monsters[]

Some venues have special "boss" monsters that appear less often than normal monsters. These monsters always appear alone and are visually larger than the other monsters, and in addition have more health and deal more damage. Each venue that contains a boss has two color variants of it with different elements. The Coarsefur Yeti is a special case as it is stronger and rarer than the other Boreal Wood monsters, but does not have a counterpart and does not always appear alone. However it was the first and only boss-like monster that existed in the Coliseum for a while. Many users refer to it as a "miniboss" instead of a full-fledged boss monster.

The Training Fields, Woodland Path, Scorched Forest, Sandswept Delta, and Bamboo Falls do not have boss monsters.

Elemental Matchups[]

Each monster has one of the eleven elemental types or it is neutral. Certain elements fare better or worse against other types. Your dragons' elements can play a key role in whether you win or lose a battle, if the levels are evenly matched.

Below is both a written chart and a visual chart.

Elemental Properties
Best Against Good Against Normal Bad Against Worst Against
Arcane Lightning Shadow, Light X Earth, Wind Nature
Earth Fire Arcane, Lightning X Water, Nature Wind
Fire Nature Plague, Ice X Water, Shadow Earth
Ice Water Nature, Plague X Fire, Lightning Shadow
Light Plague Wind, Shadow X Arcane, Nature Lightning
Lightning Light Water, Ice X Earth, Wind Arcane
Nature Arcane Earth, Light X Plague, Ice Fire
Plague Shadow Water, Nature X Ice, Fire Light
Shadow Ice Wind, Fire X Arcane, Light Plague
Water Wind Earth, Fire X Lightning, Plague Ice
Wind Earth Lightning, Arcane X Shadow, Light Water


  • Best - you do increased damage and the opponent does reduced damage.
  • Good - you do increased damage and the opponent does normal damage.
  • Normal - the four unlisted elements you do normal damage to. You also always do reduced damage to your own element, and they always do reduced damage to you.
  • Bad - you do normal damage but your opponent does increased damage.
  • Worst - you do reduced damage and your opponent does increased damage.


ElementChart

Trivia[]

Sources[]

Advertisement