The Coliseum is an area in which your dragons can face off against a variety of colorful, dangerous monsters for loot and experience.
Details[]
Within the Coliseum, you can organize a party of up to three dragons, equip them with abilities (known as Battle Stones), allocate their stats, and pick stages to fight within. Each stage has a recommended level range and is chock full of unique adversaries. Dragons who are defeated in battle appear collapsed on the ground in greyscale—if all dragons on a team are defeated, they will lose 5 energy points each and start the next battle without the resources they've built up; dragons cannot be permanently harmed by battling in the Coliseum. If a dragon is lacking enough energy to fight, their image in Organize Party is colored red.
Party Restrictions[]
Coliseum parties must contain 1 to 3 dragons. In order to be in a party a dragon must:
- be an adult
- be named, and
- have sufficient energy.
Nesting dragons can be in Coliseum parties.
Defeated Dragon Images[]
Upon defeat, each dragon breed has their own generic "fainted" art.
Areas to Battle[]
When starting a Monster Battle, there are several areas to battle in (commonly referred to as venues):
Venue | Level | Monsters encountered most often |
---|---|---|
Training Fields | 1-3 | Neutral (18%) |
Woodland Path | 4-6 | Neutral (22%), Nature (20%) |
Scorched Forest | 7-8 | Neutral (32%), Fire (31%) |
Sandswept Delta | 9 | Shadow (27%), Light (24%) |
Silk-Strewn Wreckage | 10 | Neutral (15%), Light (15%) |
Blooming Grove | 11 | Nature (26%) |
Forgotten Cave | 12 | Neutral (31%), Earth (27%) |
Bamboo Falls | 13 | Neutral (28%), Wind (25%), Water (23%) |
Thunderhead Savanna | 14 | Neutral (28%), Lightning (21%) |
Redrock Cove | 15 | Water (46%), Neutral (35%) |
Waterway | 16 | Light (22%), Water (21%), Neutral (21%) |
Arena | 17 | Neutral (28%), Light (26%) |
Volcanic Vents | 18 | Fire (34%), Neutral (25%) |
Rainsong Jungle | 19 | Nature (38%), Neutral (30%), Earth (25%) |
Boreal Wood | 20 | Ice (25%), Neutral (21%) |
Crystal Pools | 21 | Neutral (40%), Arcane (35%) |
Harpy's Roost | 22 | Wind (41%), Neutral (39%) |
Ghostlight Ruins | 23 | Neutral (39%), Shadow (31%) |
Mire | 24 | Plague (29%), Neutral (29%) |
Kelp Beds | 25 | Water (42%), Shadow (26%), Neutral (26%) |
Golem Workshop | 25 | Lightning (27%), Neutral (26%) |
Forbidden Portal | 25 | Arcane (15%), Neutral (15%) |
Levels and Experience[]
Dragons gain experience for each battle in a reasonably challenging venue, up to level 25. For every level, a dragon gains 30 additional health points.[1] New levels are gained when sufficient experience has been accumulated. Ability to earn experience is determined by the highest leveled dragon on the team. As such, the player cannot sit in the Training Fields to level their dragons all the way up to 25. They must battle in increasingly harder venues to keep leveling up.
Venues of a higher level than any dragon on the team will always give experience. Venues up to 5 levels under the level of the highest leveled dragon are eligible to give the team experience. For example, a team that includes a level 25 dragon can only earn experience in the Boreal Wood venue (level 20) or higher. The Mire (level 24) is a popular venue to level dragons used for exalting with one level 25 'trainer' dragon that does all the fighting. Fainted/knocked out dragons still gain experience as long as at least one dragon in the team stays active to win the battle.
Level | Experience needed |
Difference | Level | Experience needed |
Difference | |
---|---|---|---|---|---|---|
1 | 0 | 0 | 14 | 216,227 | 45,676 | |
2 | 245 | 245 | 15 | 270,388 | 54,161 | |
3 | 886 | 641 | 16 | 331,269 | 60,881 | |
4 | 2,287 | 1,401 | 17 | 403,235 | 71,966 | |
5 | 6,314 | 4,027 | 18 | 484,854 | 81,619 | |
6 | 11,859 | 5,545 | 19 | 577,289 | 92,435 | |
7 | 20,239 | 8,380 | 20 | 681,852 | 104,563 | |
8 | 32,120 | 11,881 | 21 | 793,539 | 111,687 | |
9 | 48,129 | 16,009 | 22 | 921,048 | 127,509 | |
10 | 69,655 | 21,526 | 23 | 1,057,258 | 136,210 | |
11 | 97,331 | 27,676 | 24 | 1,204,710 | 147,452 | |
12 | 131,595 | 34,264 | 25 | 1,363,652 | 158,942 | |
13 | 170,551 | 38,956 |
Victory Chain[]
Upon winning a battle, the team's Victory Chain is activated. The Chain is divided into four sections and each consecutive won battle will fill the bar a slot. As the bar is filled, all dragons on the team earn increased bonus experience for winning a battle. First battle is 5%, second battle is 10%, third is 15%, and last tier is 20%. Once fully filled, the team will keep earning 20% bonus experience for each battle until they lose and the Chain is reset.
Similar to general experience gained, the Victory Chain is tied to the highest leveled dragon in the team. However, the Victory Chain will not activate unless the venue's level is at or higher than the highest leveled dragon. (Ex: A team with a level 25 dragon and two level 6 dragons will only activate their Victory Chain in either the Kelp Beds, Golem Workshop, or Forbidden Portal, all being level 25 venues.)
Stats[]
Every dragon (and monster) has seven stats. Each stat point added increases the following:
- Strength (STR) - increases physical attack damage
- Agility (AGI) - increases critical hit chance and dodge chance
- Vitality (VIT) - increases maximum health, each point adds 20 health points
- Quickness (QCK) - increases how frequently the dragon has turns
- Intelligence (INT) - increases magical attack damage and healing amount through magical abilities
- Defense (DEF) - increases defense against physical attacks
- Mind (MND) - increases defense against magical attacks
Each battle stone has its own mathematical equation based on a dragon's stats to determine how much damage is dealt when used. When a critical hit is struck it deals twice the normal damage. The minimum amount of damage for a normal attack is 1, and the minimum critical hit amount is 2.[2]
Battle Items[]
Battle items can be used during battle. Most are usually abilities or attacks that are equipped to your dragons before battle. Non-attack items include potions that heal your dragons or that remove negative status effects.
Battle Stones[]
Battle Stones are used to increase the stats of your dragons or add new attacks and abilities. Some require the dragon to be at a certain level before that stone can be equipped, others are elemental and can only be used by dragons of a certain element.
Monsters[]
Different monsters will fight you, and they vary between areas in the Coliseum. The enemies you fight have unique items that drop from them, and some of them may even join you as familiars after the battle.
Each monster has a different elemental alignment and skill set depending on the venue they are found in. Some venues are more heavily populated by monsters of a certain element, e.g. the Boreal Wood has more Ice-aligned monsters than any other venue.
- See also: A list of monsters found in each venue.
Boss Monsters[]
Some venues have special "boss" monsters that appear less often than normal monsters. These monsters always appear alone and are visually larger than the other monsters, and in addition have more health and deal more damage. Each venue that contains a boss has two color variants of it with different elements. The Coarsefur Yeti is a special case as it is stronger and rarer than the other Boreal Wood monsters, but does not have a counterpart and does not always appear alone. However it was the first and only boss-like monster that existed in the Coliseum for a while. Many users refer to it as a "miniboss" instead of a full-fledged boss monster.
The Training Fields, Woodland Path, Scorched Forest, Sandswept Delta, and Bamboo Falls do not have boss monsters.
Elemental Matchups[]
Each monster has one of the eleven elemental types or it is neutral. Certain elements fare better or worse against other types. Your dragons' elements can play a key role in whether you win or lose a battle, if the levels are evenly matched.
Below is both a written chart and a visual chart.
Best Against | Good Against | Normal | Bad Against | Worst Against | |
---|---|---|---|---|---|
Arcane | Lightning | Shadow, Light | X | Earth, Wind | Nature |
Earth | Fire | Arcane, Lightning | X | Water, Nature | Wind |
Fire | Nature | Plague, Ice | X | Water, Shadow | Earth |
Ice | Water | Nature, Plague | X | Fire, Lightning | Shadow |
Light | Plague | Wind, Shadow | X | Arcane, Nature | Lightning |
Lightning | Light | Water, Ice | X | Earth, Wind | Arcane |
Nature | Arcane | Earth, Light | X | Plague, Ice | Fire |
Plague | Shadow | Water, Nature | X | Ice, Fire | Light |
Shadow | Ice | Wind, Fire | X | Arcane, Light | Plague |
Water | Wind | Earth, Fire | X | Lightning, Plague | Ice |
Wind | Earth | Lightning, Arcane | X | Shadow, Light | Water |
- Best - you do increased damage and the opponent does reduced damage.
- Good - you do increased damage and the opponent does normal damage.
- Normal - the four unlisted elements you do normal damage to. You also always do reduced damage to your own element, and they always do reduced damage to you.
- Bad - you do normal damage but your opponent does increased damage.
- Worst - you do reduced damage and your opponent does increased damage.
Trivia[]
- Strangely, some monsters have different names than the familiars they're based on. These differences range from whole missing words to an added space in some compound words. Some can be explained by being shortened so they aren't too long in the display, but others are seemingly just typos.
- In the Training Fields, the Dark-Tufted Sparrowmouse and Yellow-Throated Sparrowmouse's monster counterparts are named Dark Sparrowmouse and Yellow Sparrowmouse.
- In the Forgotten Cave, the Blue Dragon Reef Snail, Citrine Cave Jewel, and Emerald Cave Jewel's monster counterparts are named Blue Dragon Snail, Citrine Jewel, and Emerald Jewel.
- In Bamboo Falls, the Dreameater and Wandering Surgepriest's monster counterparts are named Dream Eater and Wandering Surge Priest. The Trick of the Light's monster counterpart is hyphenated (Trick-of-the-Light).
- In the Harpy's Roost, the Clouddancer and Bluemoon Aviar's monster counterparts are spelled as Cloud Dancer and Blue Moon Aviar.
- Wandering Surge Priests, Fan Scorpions, and Fallen Streaks did not have familiar versions of themselves until December 13th, 2015.[3]
- In lore, Coliseum venues themselves are scattered throughout Sornieth and exist as actual physical places in the environment. For instance, Bamboo Falls exists somewhere in Singer's Brook. The Golem Workshop is likely the interior of a mesa in the Shifting Expanse.[4]
- Undel created all of the original Coliseum background images,[5] with the exceptions of
- Sandswept Delta and Golem Workshop, created by Xhaztol
- Redrock Cove, created by Ryan C.
- An unused icon, presumably for the Coliseum, can be found in an old Flight Rising tumblr post.