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Battle Stones

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Battle Stones give your dragon abilities to use in battle as well as help to boost stats. Battle Stones also have specific flight-types as well, just like dragons. Neutral stones can be given to any dragon whereas the specific flight-type stones can only be given to dragons born into that flight.

The type of the stone determines where it can be placed on a dragon's stone chart as well as how it benefits the dragon [Ordered by tier]:

Energy Stones - Give breath to the caster; have a diamond on the label.

Ability Stones - Deal damage, protect a teammate, or heal a teammate; have a circle on the label.

Augment Stones - Give bonuses to stats; have a square on the label. These however are bugged for the time being.

Accessory Stones - Give interesting modifications, such as allowing a dragon to attack first, giving more breath to meditation, etc; have a triangle on the label.

Some battle stones have a minimum level requirement in order to be used.

Click here to view the official forum post regarding Battle Stones.

Battle StonesEdit

You can hover over the image of a stone to read the description given by the site.

Energy StonesEdit

Attack Breath Used Breath Gained Level Required Info

496

Meditate

- 30 1 Adds debuff on user: Meditate Exhaustion, reduces physical damage dealt by user by 75% for 2 turns.

495

Scratch

- 6 1 Deals weak damage to target and gives the user 6 breath.

688

Anticipate

- 4 + 15 when hit 1 Reduces damage to user

Ability StonesEdit

Attack Breath Used Breath Gained Level Required Info

497

Shred

10 - 1 Adds debuff to target: Bleed, target takes 1/3 damage dealt by attack per turn

1193

Sap

15 - 3 1/4 damage returned as health

498

Eliminate

35 35* 7 *Breath gained only if target is killed

1160

Guard

- - 3 User takes damage of target for 5 turns

1090

Clobber

35 - 3 Chance to stun target

689

Contuse

18 - 1 Adds debuff to target: Contuse, target's physical damage reduced by 25%

978

Aid

40 - 3 Target heals a small amount of health

527

Regeneration

40 - 5 Target regenerates some health for a few turns

522

Concentration

- 5 5 Adds buff on target: Concentration, increases intelligence stat of target for a few turns

526

Rally

- 5 5 Adds buff on target: Rally, increases strength stat of target for a few turns

521

Haste

- 5 5 Adds buff on target: Haste, increases speed stat of target for a few turns

525

Ward

- 5 5 Barrier is placed around target to absorb a small amount of magical damage

524

Bolster

- 5 5 Barrier is placed around target to absorb a small amount of physical damage

523

Reflect

40 - 12 Barrier is placed around target, has the chance to reflect any attack/spell cast on target

Elemental StonesEdit

Attack Breath Used Breath Gained Level/Element Required Info
  • Rune Slash
  • Rock Slash
  • Blazing Slash
  • Freezing Slash
  • Blinding Slash
  • Thunder Slash
  • Jungle Slash
  • Pestilent Slash
  • Mist Slash
  • Wave Slash
  • Gust Slash

Slash (Elemental)

16 - 5 (various) These attacks are elemental and can only be used by dragons of the correct element, physical
  • Mana Bolt
  • Boulder Bolt
  • Flame Bolt
  • Frigid Bolt
  • Bright Bolt
  • Shock Bolt
  • Leaf Bolt
  • Vile Bolt
  • Dark Bolt
  • Hydro Bolt
  • Zephyr Bolt

Bolt (Elemental)

20 - 5 (various) These attacks are elemental and can only be used by dragons of the correct element, magical

729

Fossilize

20 - 12 (Earth) Can apply Petrify: target cannot move but receives increased defense

728

Contaminate

20 - 12 (Plague) Can apply Virus: target takes damage from restorative abilities

730

Disorient

20 - 12 (Wind) Can apply Berserk: target may attack friend or foe

733

Drown

20 - 12 (Water) Can apply Slow: target's speed is drastically reduced

732

Shock

20 - 12 (Lightning) Can apply Paralysis: target may be unable to use abilities

734

Congeal

20 - 12 (Ice) Can apply Freeze: prevents target from attacking

715

Shroud

20 - 12 (Shadow) Can apply Blind: target's accuracy is decreased

731

Enamor

20 - 12 (Light) Can apply Silence: target cannot use abilities

Enfeeble

Enfeeble

20 - 12 (Arcane) Can apply Amplify: increases magical damage against target

735

Envenom

20 - 12 (Nature) Can apply Poison: target takes periodic nature damage

724

Sear

20 - 12 (Fire) Can apply Burn: increases physical damage against target

Augment StonesEdit

Stone Level/Element Required Stats Boosted

758

Acuity Fragment

5 (any) +1 Intellect

757

Might Fragment

5 (any) +1 Strength
  • Magical Acuity Fragment
  • Earthen Acuity Fragment
  • Fiery Acuity Fragment
  • Frozen Acuity Fragment
  • Shining Acuity Fragment
  • Charged Acuity Fragment
  • Natural Acuity Fragment
  • Diseased Acuity Fragment
  • Dark Acuity Fragment
  • Aquatic Acuity Fragment
  • Zephyr Acuity Fragment

Elemental Acuity Fragment

5 (various) +2 Intellect
  • Magical Might Fragment
  • Earthen Might Fragment
  • Fiery Might Fragment
  • Frozen Might Fragment
  • Shining Might Fragment
  • Charged Might Fragment
  • Natural Might Fragment
  • Diseased Might Fragment
  • Dark Might Fragment
  • Aquatic Might Fragment
  • Zephyr Might Fragment

Elemental Might Fragment

5 (various) +2 Strength

1276

Obsidian Hybrid Fragment

10 (Earth, Plague, Shadow, Fire)

+2 Strength

+1 Defense

+1 Mind

1275

Glass Hybrid Fragment

10 (Lightning, Ice, Arcane)

+2 Intellect

+2 Quickness

1274

Shale Hybrid Fragment

10 (Water, Nature, Light, Wind)

+2 Agility

+2 Vitality

675

Scholar

17 (any)

+5 Intellect

+3 Quickness

+1 Agility

674

Berserker

17 (any)

+5 Strength

+3 Quickness

+1 Agility

Accessory StonesEdit

Stone Level Required Effect

676

Discipline

9 50% chance of Meditate creating X2 breath

687

Ambush

9 Gives first attack at the battle's start

1116

Field Manual

9 Allows vision of enemy ability/breath bars

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